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Gartner hype cycle 2018
Gartner hype cycle 2018










gartner hype cycle 2018 gartner hype cycle 2018

Airbus, for its part, has reduced inspection time of aircraft under production by 86 percent by allowing assembly workers to step into complete 3D models.BMW engineers and designers, for example, are actively leveraging VR to test out the look and feel of visual components to save time and money in the prototyping.Take a close study of Capgemini’s latest report, entitled “Augmented and Virtual Reality in Operations”, and you’ll see pages awash with colorful case studies that include the likes of Ford, Airbus, BMW, illustrating how VR consistently drives up efficiency and safety levels. It shouldn’t be so surprising, then, that Strivr announced just last week on closing a $16-million funding round, loading up with enough rocket fuel to launch VR training into an industry best practice.Īs a matter of fact, the category of education for enterprise is currently underserved, due in part to the VR industry’s lagging response time from its hype hangover to consumer entertainment. That entails the distribution of 17,000 Oculus Go headsets and offering access to its 1 million associate employees. Strivr has cooked up wonders in the case of Walmart, which for its part announced last month that it will be expanding its immersive training program to its array of 4,700 locations in the U.S. “On the enterprise side, we are seeing VR proves its return on investment and go from pilot test to major deployments with Strivr leading the way showing impressive results for Walmart, Wendy’s and others.” Tipatat Chennavasin, general partner at The VR Fund, told VentureBeat after releasing the latest wave of their VR Landscape last month. But Gartner’s decision has merit and weight if you consider instead the rapid iteration and evolution of the hardware in just a short spell of a handful of years and the overwhelming wave of enterprise applications that have transitioned well beyond experimental tinkering and now stands as a permanent implementation among the top tier of organizations.įrom that point of view, VR’s graduation from the hype cycle makes total sense. If you still think that’s the case, of course you’ll cry foul at the notion that VR is already out of the hype cycle. One of the nagging perceptions that needs to be dispelled is the default conception of VR being wed to the consumer sector and primarily as a vehicle for next-generation gaming and entertainment.












Gartner hype cycle 2018